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Twitter Weekly Updates for 2010-08-30

by Justin on Aug.30, 2010, under Twitter Updates

  • CALL OUT: anyone know of any choose your own adventure style stories released under a Creative Commons License? #
  • "…may have known his killer as there were no signs of forced entry"…as if another spy would just kick the door down http://bit.ly/adcugi #
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Twitter Weekly Updates for 2010-08-23

by Justin on Aug.23, 2010, under Twitter Updates

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How to not be Greedy?

by Justin on Jul.15, 2010, under ARG Manager, Flux Singularity, Media, Personal, Social Networking

As Flux Singularity is approaching a point where I will be able to start beta testing, my mind has turned to the inevitable, “How do I make my money back?”

I would love to be able to simply release it as an open source project, providing it for free to anyone who wants to use it, but let’s be honest here.  I’ve put an uncountable number of hours into the design and development of this system over the last few years.  I’ve sacrificed time with my family.  Don’t get me wrong,  I enjoy working on the system and I really believe in the concept, but without trying being selfish, I want my dues.

Now I’m not a greedy person.  I’m not the sort of person that thinks “Alrighty, hard work done, now to sit back and watch the dollars roll in!”.

I want to find a new way of doing business.  A business model that is fairer. For Everyone.  Where the people involved get paid what they deserve and the end consumer DOES NOT pay for someone’s luxury car.  I’d like to be able to “share the wealth” (and the love) with those that deserve it.

One idea I’ve had was born from the concepts of Crowdfunding and an idea I had for Crowdfunding the production costs for an Independent film, so that by the time the movie is ready for release, everyone who should have been paid, has been, allowing the movie to be released for free. As in creative commons free.

Could the same concept be applied to software, albeit in a slightly modified format?

Let’s say I’m at a point where it’s time for me to start marketing my system:

The old way of doing things:

I would first look at my system, the time it has taken and build a business plan around a standard sales model.  This would allow me to calculate how many copies of the software I would need to sell to break even.  I would then use this information to draw up a business plan taking into account such things as overheads and all of the REALLY interesting stuff.  I would then need to present this plan to an investor (or a bank) to be able to get the money to allow me to market it.  Of course this investor would then want a cut of the profits (assuming I made some).  This way of doing things would force me into the Greedy way of doing business.  I’d be made to charge more for the software than I would feel comfortable with.  I’d quickly begin to lose control over the decision making for the project, as the investors put pressure on me so that THEY can benefit.

Alternatively, I could go down “Software as a Service” route.  Not release the system at all, instead setup a dedicated server, and rent the use of the system.

A new way?

All I want from this is to make back what I’ve put in.  After that point, I don’t see the need to keep charging for it.  Like I said.  I’m not greedy.

Is there such a thing as “reverse” Crowdfunding? Raising the finds for a project after it has been completed?  After the “crowd” can see a working version of what they are supporting?

Would people support a Crowdfunding campaign, whose goal is to free up a developer from the greed of Commercialism?

I REALLY don’t want to go down the standard business paths for Flux Singularity, but I DO want to be paid for what I have done.

If I didn’t need money for outrageous things like rent, utilities and food, I’d just release it for nothing straight up, but unfortunately, the world simply does not work that way…

Thoughts?? Please Comment…

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Raising Children for the future

by Justin on Jun.28, 2010, under Media, Personal, Social Networking, Technology, The New Baby

With the imminent birth of my 3rd child, my mind has been turning to the future and how to ensure I give my children the best possible chance to succeed in the future.  I’m sure most parents do the same thing.

I was at the supermarket the other day with my 2 year old daughter.  We only had to get a couple of things, so I took her through the self-serve checkouts.  While I was holding her, letting her swipe the items through the machine, a few questions sprung to mind:

How many manned checkouts will there be in 20 years when my daughter is shopping for herself?  Will they all be self-serve?  Will there even BE supermarkets?

It’s a bit of a scary thought.  How can you ensure your child is prepared for a future that in reality, is unseeable?

Shopping for groceries online, at least in my experience in Australia, is still a bit touch and go.  You end up buying “packages” that contain items you never use.  The only payoff is the convenience, especially these days with how much time everyone has to spend working just to make ends meet.  But apart from that, and the few self serve sections that some supermarkets are installing, the face of shopping really hasn’t changed much for as long as I can remember.

The other major changes I have seen have been in the media landscape.  You’d have to completely disconnected to not be able to see it.  Not even 20 years ago, the sort of movie that an independent film maker could produce would not even be able to come close to the quality and distribution of the major film studios.  Yet here we are today with original, high quality high definition independent films being released all the time, and being viewed by millions of people worldwide.

Services have started springing up to help make the process easier, joining script writer with producers and directors, building communities of fans around a film before it has even been made and services to help gather finds from those fans to make the idea a reality.

I’m not even a film maker, but I have 2 production on WreckAMovie, which provides services for a collaborative approach to film making.  One is an idea for an open source feature length film, and one is for “One Man’s Life Work”.  It has just become so easy to start turning some of our dreams into reality.

Can you imagine what things are going to be like for my daughter in 20 years?

Dear Diary,

So another day another dollar.  Some of the tasks today were actually quite fun, amidst the normal drudgery.  I had two blocks of script writing, one was for an old school 2d horror movie style, quite retro, dad is always going on about the “good ol’ days of 2d”.  I just couldn’t imagine it. Why would you?

I also had a couple of blocks of order packing. I HATE those with a passion, they take so damn long and pay bugger all.  The others were just the normal drudgery, administrative tasks, and some programming.

Dad was telling me again today that only 20 years ago, people did the same thing, all day, every day.  Each person had a single job description.  And they and they had to go to offices, and factories. It still amazes me.

Next week should be good, because I’m rostered on for field duties.  Hopefully I’ll get some more horse work blocks, they were great, not to mention the pay is really damn good.

My “bike maintenance” block was fulfilled today, 2 days early, so pretty stoked about that. I also helped Connor study for his office admin certification, and he’s coming along well.  Will be good for him to get some extra cash while he’s putting together his block for that new tv show.

Anyways, bed time.

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The Shed Collaboration – An Open Source Movie

by Justin on Jun.27, 2010, under Crowd sourcing, Media, Script Writing

I have decided to open the script for “The Shed” up to anyone who wants to help see this become a reality.  It will be a long term project, simply due to the ambitiousness of the idea.  Here it is in a nutshell:

Take a script for a short film.  Expand the story behind the script to include enough material for 3 separate scripts, each from the point of view of one of the 3 main characters.

Create the scripts, including instructions for filming(i.e. multiple Camera angles of the same scene etc)

Crowdfund the resources needed to pay everyone involved in the actual filming.  This includes actors, camera crew, director, etc.

This way everyone who should have been paid for their time have been, with the exception of the “script writers”, which will be the broader community in general.

The raw footage can then be released under a Creative Commons license, allowing anyone to remix and mashup the footage to create their own vision of how the story should play out in film form.

The production is being hosted on WreckAMovie.com (http://www.wreckamovie.com/theshedcollaboration)

Currently only the basic avenues for discussion have been set up, as well as the original script, my notes for what I intended the vision to be, and the raw assets used so far for things like the movie poster.

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